Many fans of EPCOT complain that EPCOT is no longer about education and more about entertainment. As many of you probably know, EPCOT was original envisioned by Walt Disney as an Experimental Prototype Community of Tomorrow, a utopian city where people could live. Where all roadways were underground, and monorails and people movers were the main mode of transporting citizens around. Walt hoped EPCOT would be the star of Disney World where guests would arrive from the airport and book their stay at Disney World.
Image by WEDimagineer |
The utilidors are on the first floor of the Magic Kingdom, with the park above them. The utilidors are backstage areas where cast members take breaks. This also is the location for the computers that run the park, costuming, deliveries, waste management, etc. It allows cast members to get around without guests noticing them. So if a character meant for Tomorrowland enters backstage in Frontierland, they can walk to their destination without guests seeing them. Legend has it that Walt inspired this when he noticed a cowboy in Frontierland walking through Tomorrowland in Disneyland.
The Florida town of Celebration, which is near Walt Disney World, was built to serve as a permanent residence the way EPCOT was intended. EPCOT Center was instead built to show ideas for the future where major American corporations would showcase their newest innovations and developments for the future. World Showcase was the World's fair type area where a country was represented to showcase their culture, architecture, cuisine, merchandise, and in some cases attractions. After a decade into operations EPCOT Center started to make changes. Pavilions changed, the park was renamed in 1994 to Epcot '94, and again in 1995 to Epcot '95 before being called just Epcot.
When many sponsors pulled out of their attractions, the pavilions were left to Disney to take care of maintenance and upgrades. The problem was that without the companies Disney didn't have the help it needed to understand the topic each pavilion was devoted to. It didn't have a way to display new ideas the companies were investigating. Today only three pavilions have sponsors, and even those have fans complain that they don't fit in with the original EPCOT's purpose. I want to discuss each Future World pavilion's history, what they are today, and why they aren't the same as what EPCOT was supposed to be.
Spaceship Earth
(original version 1982-86, 1986-94, 1994- 2007. Current version 2007- present)
When Siemens took over the sponsorship, they changed the focus of the ride a bit from communications to a broader topic of "discovering where we came from". It still focuses on communications such as hieroglyphics, languages, the alphabet, phones, newspapers, TV, etc. The audio animatronics were upgraded to move more smoothly and new effects were added, while dated ones were removed.
The main source of controversy stems from the new narration where classic EPCOT fans believe the content is "dumbed down" for guests. Lines like "Remember how easy it was to learn your ABC's? Thank the Phoenicians. They invented them." The other controversy is the descent. Guests answer a series of questions on a new screen added to each ride vehicle. After answering questions guests see their faces added to a Jetsons-esque cartoon that show possibilities for the future.
Guests are judging this based on the 1994- 2007 version that had animatronic scenes depicting the future such as video conferencing, kids using a computer in class and a model city of the future. Before that however, guest used to ride past screens that depicted silhouettes of children while the song "Tomorrow's Child" played, so the descent had used screens originally, just not in the vehicles.
Earth Station (1982-1994)
The post show area has changed as well. From 1982- 1994 it was known as Earth Station. This area served as guest relations for EPCOT Center. Guests could use a computer to find out more about areas in EPCOT and even talk to a live person through video screens to book dinner reservations (very futuristic in 1982)! The Bell System/ AT &T also had an exhibit located in Communicore West.
Global Neighborhood (1994-2003)
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Project Tomorrow: Inventing the Wonders of the Future (2007-present)
So maybe this area isn't as futuristic as video teleconferencing was in 1982, it is still attempting to show us the future, while being more kid friendly. The center of Project Tomorrow has a giant globe where guests coming off Spaceship Earth can see their face appear for a few seconds before flying to the area they indicated they are from at the beginning of the attraction.
Exterior
Image by Carlos Cuz |
Communicore (1982-1994)
Innoventions (Original Version 1994- 1999, 1999-2007, 07-present)
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Today's exhibits are plentiful in Innoventions East, while Innoventions West seems a bit neglected. A lot of areas in the West side are unused. Exhibits in Innoventions West include Where's the Fire? presented by Liberty Mutual where guests go in a house to find fire hazards using a video game control like system. THINK presented by IBM incorporates a lot of EPCOT's original ideals. It has hands on games and models of possibilities for the future of topics like medicine. It's hard to explain it, so for you to get a good idea of what it is, I'll point you over to the website here. The Great Piggy Bank Adventure presented by T. Rowe Price promotes saving money through a game using piggy banks and interactive screens. Videogame Playground has a large array of video games with the latest technology.
Innoventions East has exhibits such as StormStruck presented by FLASH teaching guests how to keep their homes safe in a storm by deciding what materials to use for a virtual house. Habit Heroes presented by Florida Blue/ Anthem Blue Cross & Blue Shield is a series of games that teaches guests about healthy living. The Sum of All Thrills presented by Raytheon is a popular attraction where guests can build their own virtual roller coaster on a computer and ride it in a robotic simulator. VISION House presented by Green Builder Media is an update of The House of Innoventions. Here guests visit a model home with the latest technology and learn environmentally friendly ideas. Test The Limits Lab presented by Underwriters Laboratories, Inc is an older exhibit where guests can see how materials are tested for safety. Among other things, guests can pull a hammer to slam a TV screen, and drop a large metal bucket on a hard hat using a series of magnets. Take a Nanooze Break by Cornell University/ the National Science Foundation is a kiosk that lets guests see things like a butterfly under a microscope.
Unfortunately some EPCOT Center fans feel these exhibits aren't futuristic enough. Communicore had things like an Electronic Forum where the audience would vote on issues to show how fast the results show up on a computer. The focus on computers was really cutting edge in the 1980s and fans want EPCOT once again to be cutting-edge with new technology.
Universe of Energy (1982-1996)
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Ellen's Energy Adventure (1996- present)
The problem with this attraction is that it's dated. It's already 18 years old and a lot of the information is out of date. It doesn't help that Exxon stopped sponsoring the attraction in 2004. Even worse, lately people are reporting some things aren't working... the animatronic Ellen and the dinosaur she fought were removed. They could update this by filming a new version with the same actors.
World of Motion (1982-1996)
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Test Track (Original Version 1999-2012, 2012- present)
World of Motion closed in early 1996 for a radical redesign. GM wanted a new, hip attraction focusing only on cars. Something Epcot had very few of was thrill rides, this attraction would help resolve that. Transforming an omnimover into a thrill ride wasn't an easy task. There were many redesigns of the new ride system; each vehicle at Test Track is run by a computer system as large as a space shuttle's. The new ride didn't open until 1999.
Guests would enter a garage-like facility where robots were performing a range of tests including the strength of vehicle parts. The attraction itself was themed as a test facility and the guests were the crash dummies. On the ride the vehicles went through road surface tests, brake tests, weather chambers, handling sharp turns, and the finale was the barrier test where vehicles sped straight towards a wall that would open at the last second to a new outdoor track added for Test Track where the vehicles would go up to 65 mph over banked turns. Afterwards guests would go to Inside Track where there were various exhibits, mainly showcasing GM vehicles.
Test Track was redesigned in 2012, the pavilion is now sponsored by Chevrolet and is designed to take guests into a computer simulated environment. Guests enter the Chevrolet design studio featuring concept cars of the future. Another area projects images onto a model car while designers explain the design process and kids talk about their ideal car. Guests are lead into a design studio where they get an RFID card to design their own sim-car using a kiosk. Afterwards guests are lead to the boarding area where they scan their RFID card to interact with them on the ride.
The ride itself is a TRON-like environment to simulate a computer generated area. Guests test the cars' capability by going through a simulated rain storm slippery surface, and swerving out of the way of a lightning bolt. The efficiency test scans the car for optimum eco-efficiency, an aero-dynamic test, and hyper-spectrum imaging. Responsiveness puts the car through hairpin turns and the power test goes through the barrier to the outside track. After each test, the riders see whose sim-car performed the best during the test.
When the ride is over, guests go into the After Market to use their sim-cars at different exhibits. What's Your Score? is the first place to visit where guests see the final score of their sim-car. Showroom Showoff! lets guests make a commercial for their sim-car at a kiosk. Give It a Spin! lets guests drive their sim-car on a digital race track. Photo Finish! lets guests take photos with a Chevrolet or their sim-car next to a backdrop that guests can customize, such as a space themed area with a giant ball that can be either a planet, or Spaceship Earth. There's also a showroom featuring Chevrolets much like its predecessors.
The new attraction fits great in my opinion. It's futuristic, it inspires guests, and lets them be creative, all while teaching them about cars. The original Test Track was less futuristic and more of a current look at how cars are designed (or an outdated look at the end of its life considering most vehicles in the show were from the early 2000s.) Still, some people miss the old storyline and think the new version is more confusing. I don't find it confusing, I think everything is tied together better and the post-show has many more exhibits then the original Test Track.
Journey Into Imagination pavilion (1982-1998)
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Journey Into Imagination Ride (1983-1998)
The original ride is one of the most missed attractions at Epcot. The original ride transported guests into another world using immersive technology. The ride vehicles would connect to a turn-table for a 2 minute scene introducing guests to the Dreamfinder, who creates a "Figment" of imagination. Although guests were moving, it appeared they were staying still. The ride brought to life imaginative ideas in the Dreamport sorting ideas like a giant box of robotic hands applauding, and plasma balls. The Art Room had Dreamfinder holding a fiber optic paint brush, the room was mostly white featuring a carousel of origami animals and Figment opening a pot with a rainbow inside.
Literature had scary stories represented as well as words that mimicked what they meant (for example the word shake would shake). Performing Arts had Figment try on a costume backstage at a play while Dream Finder conducted a laser light show orchestra. Science had a large telescope-like machine that Dreamfinder operated and projected images like the formation of crystals. The ride ended with an animatronic Figment in the middle of the room with screens above him imagining himself doing different jobs while singing the attraction's theme song.
The Image Works: The Creative Playground of the Future (1982-1998)
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The Magic Eye Theater (1982- present)
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Imagination! Pavilion (1999- present)
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Journey Into YOUR Imagination (1999-2001)
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Journey Into Imagination with Figment (2002- Present)
The ride was redone after loads of guest complaints and former CEO Michael Eisner ordered it be redone as well. The new version reused a lot of the ill-received second version, the Imagination Institute theme remains and Nigel Channing still hosts. This time Figment is a main part of the ride again and foils Channing's boring scientific way of thinking and encourages thinking outside the box. The labs used this time are Sound, Sight, Smell, Figment's House, and the finale. Also back are the sound-effect of the train passing overhead, the disappearing butterfly illusion, and the upside down house re-themed as Figment's house. Figment animatronics were added throughout the ride and the attraction theme song was brought back as well
The Image Works: The (Kodak) "What If?" Labs (1999-present)
The Image Works is now past the ride exit, on top of the original track area. The original Image Works had 13 different exhibits, the new Image Works only had three different exhibits, which mostly were just updated versions of the original exhibits. The second ride had a new version of the Electronic Philharmonic where guests could use sensors to create drum sounds. An updated version of Stepping Tones was added to feature animals that made noise when they were stepped on. Guests could also perform in front of a camera that added effects to distort their faces.
The exhibits were updated again in 2002. Figment's Melody Maker now had Figment holding different instruments that he would play when guests conducted him using sensors. Stepping Tones had instruments added that would make sounds when stepped on. Create A Figment allows guests to design their own Figment using a touch screen kiosk.
Sadly, the Imagination pavilion is the biggest problem in Future World (besides Wonders of Life which I'll get to later). The original attraction was about 10 minutes long, the second version was half that. The current version added two stops to make the ride seven minutes. Although the third version is a major improvement to the second version, guests can't help but to compare it to the original. It's still not as immersive as the original, and still has less props. The Image Works is abandoned upstairs and is now used for storage and sometimes special events. Kodak stopped their sponsorship in 2010. Rumors of a new ride keep coming up, and when a new version seems close to happening, Disney decides to put the money elsewhere. The first redo funds went to The Seas pavilion instead. Recently, the money was rumored to be going towards a new Soarin' theater instead.
I will continue with the rest of the Future World pavilions in part 2 soon. I hope you enjoyed looking at the history of Future World. Be sure to comment below!
This is really interesting!
ReplyDeleteThanks!
DeleteAlthough I love MK, I have a soft spot for Epcot. It's a place my grandfather would take me after school at least once per month. I also love how Epcot isn't dependent on princesses.
ReplyDeleteThis post brought back many memories for me and I hope Epcot will stay true to its roots; seeing all of the changes over the years is a little heartbreaking.